Safely create/cast objects using the respective editor's `getValidObject` func
Inspired by all the work I have to do to handle malformed objects.
Instead of trusting the objects, use the editor getObject funcs to cast objs in selectors.jsx
.
Inspired by all the work I have to do to handle malformed objects.
Instead of trusting the objects, use the editor getObject funcs to cast objs in selectors.jsx
.